Maps & Locations
Every location — the store, the back room, the forest — and what happens in each during the 13-shift story.
Night 1
Night: Night 1Events: Tutorial night. Clyde Dawson (sheriff, always human) is your first customer. Doppelgangers: Julietta Granger and Nathan Calloway. The Car Doppelganger appears at night's end.Prepare: Learn the database flow; never rush a lookup.
Night 10
Night: Night 10Events: Troublemakers introduced (manager email warning) + the forest ritual: an Owe them life phone call leads to a forest altar. Find 2 extra cans and fill 3 times.Prepare: Budget time for the ritual; players who wait 30 minutes unsure are missing the cans.
Night 11
Night: Night 11Events: Pressure continues; no unique scripted event documented yet.Prepare: Economy discipline for the $250 goal.
Night 12
Night: Night 12Events: After the shift, the pivotal choice appears: call Clyde or not. Troublemaker packs intensify.Prepare: Decide based on your funds — see All Endings.
Night 13
Night: Night 13Events: Final night. The Dentist, the last surge, and the ending resolves: surgery ($250, pet lives), Clyde's sacrifice, or Empty Home.Prepare: Spend everything that matters; survive to closing.
Night 2
Night: Night 2Events: Brandon Keller Doppelganger (probably), plus Norbert and Ryan Holt among others.Prepare: Dialogue tells start mattering — listen to phrasing.
Night 3
Night: Night 3Events: Robber event (safe to kill, even with toilet paper). Doppelganger pool: Judith Calhoun, Jade Sinclair, Tommy Delgado, and Clyde's own Doppelganger.Prepare: Keep a weapon handy for the robber.
Night 4
Night: Night 4Events: Gas Pump area introduced. The first Driver is guaranteed human.Prepare: Drivers can't be anomaly-screened — use the Emotiscope and car documents.
Night 5
Night: Night 5Events: Blood Moon introduced. Even a perfect shift ends in an attack — and later Blood Moons bring friends.Prepare: Barricade all three exterior entrances; stock traps.
Night 6
Night: Night 6Events: Emotiscope / EmotiScanner unlocks. Ramona Delgado enters the pool.Prepare: Scan everyone emotionally — it catches what the camera can't.
Night 7–8
Night: Night 7–8Events: Difficulty ramp: more customers, higher Doppelganger ratio. Demented activity from around Night 7.Prepare: Bear traps and landmines for the Demented.
Night 9
Night: Night 9Events: The Marionette begins appearing. A chest spawns, music plays for 10–15 seconds, then it emerges. Damage makes it faster.Prepare: Read the Hunt guide before this night.