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Monsters & Bosses

Every creature that can spawn during a Hunt — behaviors, weaknesses, counters and the nights they appear.

Blood Moon

The unavoidable raid — no play prevents it, even a perfect shift gets attacked on schedule, and the second one…

Type: RaidNight: Night 5+, scheduledCounter: Pre-barricade the three exterior entrances and stock traps
Shrieking Dolls

Small, crawling, screaming and weak — any melee weapon swats them, but don't let them swarm you.

Type: SwarmNight: Any HuntCounter: Any melee weapon; don't waste ammo, don't get swarmed
The Demented

Weeping-angel creatures that freeze while observed — but the freeze is inconsistent, so never trust staring al…

Type: AmbushNight: Night 7+Counter: Bear traps and landmines — bait them onto a trap line
The Dentist

The finale Doppelganger of Night 13 — documentation on its tells is thin, so bring weapons and expect the wors…

Type: BossNight: Night 13Counter: Bring weapons and expect the worst — tells remain community-undocumented
The Entity

The blind stalker that hunts by sound and contact when a Doppelganger slips through — silence and the vents ar…

Type: StalkerNight: Any HuntCounter: Silence + vents; walking is safe, sprinting is a death sentence
The Marionette

The music-box boss the community loves to hate — wind the box in time to dismiss it, or commit to burst damage…

Type: BossNight: Shift 9+Counter: Winding the music box in time; burst damage only
The Rakes

Red-glowing forest creatures exclusive to Endless Mode — when hit they retreat and reposition rather than dyin…

Type: EliteNight: Endless onlyCounter: Traps and fire, hold position — never chase into the dark