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The Entity

The blind stalker that hunts by sound and contact when a Doppelganger slips through — silence and the vents are your only defense.

Type Stalker
Night Any Hunt
Counter Silence + vents; walking is safe, sprinting is a death sentence

The large creature that arrives when a Doppelganger slips through.

  • It is blind. It hunts by sound and contact, not sight.
  • Sprinting near it is a death sentence; walking is usually safe.
  • Escape aggro through the vents — crawling in breaks its tracking.
  • Surviving your first Hunt (by slip-through or by reaching the first Blood Moon) earns the Still Breathing achievement.

Players describing a "fast flying ghost that follows me no matter where I hide" are almost always hearing the Entity — it doesn't need to see you to find you. Sound discipline is the whole counter.